December ~ January: The World Championships (Finals) of this season will announce the contest rules for the next season.
Spring semester: Each province/state, city, district, and school organizes regional contests or trials. The organizer may adjust the rules appropriately. Summer vacation: organize regional contests and international invitational contests, and implement them under standard rules.
Goal and Vision
Let contestants lead the contest: we want our contestants to focus on the control and understanding of technical innovation products and design projects instead of equipment and coaches. We believe contestants who have a good grasp of skills can achieve good results. Let Technical innovation education become popular: promote technical innovation education, and test teaching results through contests. Improve the overall quality of the contestants by training: apply what they have learned (apply the knowledge learned flexibly during the contest), result-oriented (scoring efficiency leads the result of each match, contestants solve problems independently and pursue higher goals), teamwork (cultivating team awareness, enhance collaboration ability, understand the team spirit), project management (the contest is a project and each task is also a project, how to master the quality control, time, cost, and other project management skills is critical).
Entry and selection methods
Register in the form of schools, off-campus activity centers, clubs, and other organizations. Each organization has no more than three teams with 2-3 members. Each organization can determine the number of entries through internal selection or recommendation. The regional contests and the World Championships will prioritize the teams that have won the first prize in the trials.
Competition and award arrangement
The contest rules will announce most of the tasks and task models months before the contest. The Organizing Committee will notify the models' position and 1-3 bonus tasks before the game. When the game started, contestants will have 1 to 2 hours of independent debugging time. After the debugging, referees will seal up the equipment. Finally, teams will play in a specific order, record the task score and time, and ultimately rank and award based on the higher score and shorter time. The awards ratio is 2:3:3 (the last 10% of teams or zero-point teams will not get any awards).